How do you make third person narration feel natural, and write scenes that are actually fun?

| by Pamela Koehne-Drube | Ask Novlr, Writing



Believe it or not, your two questions are actually a lot more connected than you might think at first glance. Your narrative voice and the interest of your scenes are two parts of a whole, and learning how to make one less robotic leads to the improvement of your writing in general, leading to scenes that are "more fun". Both issues stem from a shared root cause, which is information being given, rather than written in a way that the reader can experience.

Why does third person narration feel more robotic?

Third person narration comes with a built-in disadvantage that first person doesn't have to deal with. In first person, voice is automatic and implied. Every sentence starts from "I," which means personality, bias, and emotion are baked into the narrative voice. There's no version of "I stormed out of the room" that doesn't already carry the narrator's perspective with it.

Third person removes that scaffolding. Personality, emotion, and intent have to be added in deliberately to give a reader context. If you write third person narration the same way as you do first person narration, then you're leaving out a lot of valuable context that a reader needs in order to place themselves in the scene. Third person isn't inherently colder, but it requires more conscious description to produce the same warmth and personality that first person gets automatically.

Third person also allows a narrator to step outside a character entirely, meaning there is always more distance from the story than you get in first person. First person narration works for stories that are close and contained. But when the world opens out, there needs to be more descriptive and narrative heavy lifting to make it feel rich and deep. You should never aim to make third person read like first person. That's exactly how you get robotic narration. You need to think bigger, and look at your characters from the top down, rather than trying to embody them.

How to improve your third person narration

Robotic narration is rarely something that can't be fixed. And if I'm being honest, it's pretty common to have robotic narration in a first draft. When it's unclear how to phrase something, the default choice is often the clearest, flattest version of a description that simply states the fact.

While this is fine for drafting, it doesn't always make for a great reader experience. And against many assumptions, fancier vocabulary is rarely what will make your writing more engaging. As clichéd as it is, the answer is the age-old advice of show, don't tell. Telling is robotic. Showing puts the reader right in the action.

First person narration is often considered more personal, but that doesn't mean that third person needs to be detached. Even in third person limited, every observation is filtered through what the point-of-view character would actually notice. And you also have the opportunity to share wider bits of world building with readers as it becomes relevant, and share the lives and personalities of the people around them in a deeper way. You're not limited to a single character's experience and sensations. Instead, you get to explore the emotional and physical experiences of every character in the story to some extent. But again, it really comes down to learning how to show, rather than tell.

Describe a character's actions and behaviours instead of just saying how they feel. Instead of a word like "nervous," use the detail nervousness produces: a foot bouncing under the table, or starting a sentence twice. With third person narration you can go even further and explore why that character is nervous, and what thought or feeling made them restart their sentence. Make them feel human through their very human struggles and quirks.

Another thing to look out for to avoid robotic narration is to make sure you vary your sentence structure. When you use definitive statements, they're often short and to the point, resulting in a similar length and rhythm. When you read, varying sentence length creates a rhythm that you can fall into.

If you're ever not sure if sentence length is the issue, then read your work out loud, or use a text to speech program to do it for you. You'll notice almost immediately if your writing sounds robotic because of the flow of the sentence structure, which will let you pinpoint exactly where you need to improve.

Why scenes end up feeling boring

Boring scenes and robotic narration tend to share a cause: there aren't any stakes. A scene can contain interesting events and still feel flat, because "things happening" isn't the same as "things mattering."

Before writing a scene, it helps to ask yourself what needs to change by the end of it. To keep a reader invested, it needs to move the plot along, which requires a change in the status quo from the beginning of a scene to the end. A quiet conversation over dinner can be gripping if someone leaves it having decided something by the end or having a relationship with a character be changed.

A scene works best when treated like a small story of its own, with its own tiny arc. It all comes down to goals, motivation, and conflict. Every character wants something, they need a reason to want it, and something has to stand in their way. And every description you use needs to keep that in mind. Characters need to be present and engage with each other in a way that furthers those plot considerations. When scenes feel stiff even while the plot is moving, the issue is often less about the events themselves and more about how the characters connect within them.

Why revision is important

There is absolutely nothing wrong with having flat prose in a first draft. A first draft has one job, which is to get the shape of the story down. It doesn't have to be vivid, tense, and perfectly voiced because a lot of what your story is will change as you write. You don't know what your story will become until you've finished that first draft, so working on the nitty gritty detail too early can actually hinder your progress as you get bogged down by making things sound good, rather than just existing in the first place.

Plenty of working writers deliberately let first drafts read like a list of events, because trying to nail the sensation and the rhythm before the plot is even settled tends to slow everything down without making the writing better. The polish comes later, once there's a whole draft to see clearly.

Revision is where all the earlier advice actually gets applied, because by then there's a full narrative to look at rather than a blank page to fill.

Robotic narration and boring scenes both tend to come from the same instinct: playing it safe by stating things plainly instead of putting the reader inside the moment, which is exactly what the first draft is for. It's giving you the raw material that revision is meant to work with. Once you have that draft down, then you can really start playing with description, but from a place of power. Once you know where you want your story to go, it's easier to know what you need each scene to convey to readers.

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